Hoes are your primary income source. More hoes + higher happiness + better city = more cash per turn trick.
Hoe happiness is made up of four factors worth 25 points each (max 100):
Once you have full condoms, crack, and thugs, you can drop payout to 1% and still stay near 75%. Tip: log out with payout at 99% so hoes stay happy if you get hit while offline.
Thugs defend your hoes and attack enemies. Every attack type requires Lowriders to carry them — each ride holds 6 thugs.
Thug happiness = weed coverage (50 pts) + weapon coverage (50 pts). 80% of thugs armed with weed and 80% with weapons = 80% happiness.
min(thugs, rides × 6).Scouting sends your crew out to recruit hoes from the streets of your city. Each run costs turns and consumes supplies — bring enough or you'll lose most of what you find.
Each district trades off hoe recruitment, income, and bonus finds differently.
| District | Hoes | Income | Bonus Finds | Best For |
|---|---|---|---|---|
| Low Rent District | Average | Average | Average | All-around |
| Nightclub District | High | Good | Low | Recruiting hoes |
| Casino District | Low | Best | Good | Street income |
| Urban Ghetto | Good | Low | Best | Bonus finds |
| Wino Slums | Lowest | Lowest | Low | — |
Each run has a small random chance of finding extras alongside your hoes:
Bonus find rates scale with the district's bonus multiplier. Urban Ghetto has the highest odds.
All attacks require Lowriders.
Each ride carries up to 6 thugs into battle — your active attacker count is
min(thugs, rides × 6). Stack both.
| Weapon | Attack Bonus | Notes |
|---|---|---|
| Glocks | +8% | Entry-level firepower |
| Shotguns | +18% | Mid-tier upgrade |
| AK-47s | +30% | Best attack weapon; also required for Home Invasion |
Kevlar Vests boost defense (+25%) — each vest protects one thug. Arm your thugs before fighting anyone with heavy firepower.
| Attack | Win Reward | Notes |
|---|---|---|
| Home Invasion | Steal cash | Casualties both sides. Requires AKs. |
| Drive-By | Kill thugs | Reduced attacker casualties. No cash theft. |
| Jack Vehicles | Steal Lowriders | Need 6 thugs per ride stolen. No killing. |
| Steal Hoes | Steal hoes | Send crack to lure hoes. Weaken thugs first. |
| Crack Bomb | Kill hoes | Destroys enemy hoes. Crack is consumed. |
rides × 6 sit out the fight.Each city has two multipliers that affect your entire operation while you're there. Choose your city based on what you're trying to optimize.
Scales all money your hoes and thugs earn — from Turn Tricks, scouting street income, and any passive income. A city with a 1.5× income multiplier means your stable earns 50% more per turn than in a baseline city.
Scales how many hoes you find per scout turn and reduces the effective cost of thugs and hoes at the market. A city with a high recruit multiplier is the best place to build up your numbers fast.
Crack is produced at Produce Crack by spending turns. More thugs means bigger batches.